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Reactoonz 2 Slot Review
Building upon the original title’s vast success, Reactoonz 2 has returned and it’s even crazier than before, with a series of exploding features and an amazing visual experience, this game is guaranteed to keep you on your toes!
The game takes place in outer space or what seems to be a weird dimension as the background consists of a black hole pulling everything into it. On the left side of the screen, you’ll find the logo of the game and a win indicator while on the right you can see a symbol meter and the Reactoonz bar indicators.
As for the mechanics, things differ quite a bit from the majority of other slots in the industry. The game features winning clusters which means that wins comprise of a minimum of 5 vertically or horizontally adjacent symbols. Winning combinations are destroyed and new symbols fall down to fill in the gaps.
The game is quite unique and by that, we mean that we can’t really think of anything remotely similar to it other than the original part of the Reactoonz saga. So, without further ado, let’s find out how the game works!
How to Play Reactoonz 2
The game consists of 7 rows and 7 reels. The controls are found below the game board allowing the player to adjust the bet size, enable the autoplay function, check out the paytable, or simply spin. Further customization options are available from the in-game menu.
Reactoonz 2 features 4 low paying and 4 high paying symbols. The first come in the form of one-eyed differently colored monsters followed by more elaborately designed two-eyed monsters that also don’t have the same color.
The game’s special symbols are:
- Wilds – The game features 4 separate wild symbols, 3 of which substitute for all other symbols while the other one just transforms adjacent symbols.
Game Rules
Reactoonz 2 Features
There is a lot of stuff going on so you may be a bit confused at the beginning but once you play for a while you’ll quickly get the hang of it. Let’s check out the game’s features.
A random one-eyed symbol is randomly chosen to fluctuate on each round. If the fluctuating symbols win, the electric wild will appear on any spot where a symbol was removed.
The Fluctometer can hold up to 11 charges. It randomly creates 1-3 electric wilds when fully filled. It is constantly active and can be recharged within the same round but releasing Gargantoon disables it.
The Quantumeter is charged by an electric wild removing any non-wild symbols. It continues to charge after releasing an Energoon, but like the Fluctometer, releasing the Gargantoon disables it. Quantumeter resets on each new round.
The Quantumeter has 4 charge levels and can hold up to 135 charges:
- Level 1 – 55 charges
- Level 2 – 85 charges
- Level 3 – 110 charges (charged state)
- Level 4 – 135 charges (overcharged state)
At level 3 and above the Quantumeter unleashes Gargantoon wilds to the grid. Level 4 adds a 2x win multiplier for all wins, but only a single 2x is used for each winning cluster. Level 3 unleashes a 3×3 Gargantoon wild.
After the 3×3 Gargantoon triggers a cascade, it is replaced by two 2×2 Gargantoon wilds. After these trigger a cascade, they are replaced by nine 1×1 Gargantoon wilds.
This activates when all the features are done and at least 2 Electric wilds are remaining.
If there are 2 adjacent Electric wilds, all other symbols except for other wilds are removed. If there are non-adjacent Electric wilds, symbols in-between 2 of them and their surrounding symbols are destroyed excluding other wilds.
The removed symbols don’t pay but they charge the Quantumeter.
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